Red Army of Algeroth WIP

Hi!

Here are photos of My Red Legion of Algeroth. The minis do not have bases yet, but soon this would be fixed. Also there would be more minis painted.

Algeroth.
Algeroth is the Master of Dark Technology, the Conquer of Worlds. His armies are far more numerous than those of the other Apostles for war is his chosen sphere. Although not personally as powerful as Ilian, Argeroth's war machines, both of steel and Necrorganic tissue, make him the biggest overt threat to mankind.

The Dark Apostle of War is the architect of all the Dark Legions weaponry and it is his malevolent intellect which spurs mankind to slay his brother and torture his neighbor. Every incident of murder, warfare and cruelty is a tribute to the Lord of Destruction and throughout human history; his handiwork is all too evident.

Alakhai the Cunning.
Alakhai is Algeroth's Supreme General and the Nepharite Overlord of Venus. Of all the Nephaiites in the Apostle of War's Legions, Alakhai is the mightiest. From his Citadel deep within the Venusian jungle he weaves military strategies that affect the entire Solar System. Alakhai's plans, filled with abundant deceptions and distractions, are so perfectly timed and executed that both the human commanders and his own minions fear his name, since neither know the reasons, methods or outcomes of his schemes.
Alakhai is ambition beyond comprehension. Like his master, he seeks to overcome everything that lives, and this includes Algeroth himself. He schemes to displace his master primarily by manipulating him into a war with other Apostles. It is rumored the he has more than once been an honored guest at the courts of Semai. The advancement of Valpurgius over Alakhai has become the needling sore that Semai has found to be the perfect bone of contention to exploit.
Alakhai is well over seven feet in height. His armor is forged from petrified human souls, Its surface etched with runes telling of the atrocities he committed to acquire his present position. His piercing eyes cast a fiery glow across his thin lips and sharp teeth, which are always visible Through his maniacal smile. Always accompanying Alakhai onto the battlefield is the Meat Wolfer, his huge battle sword, and the Mask of Semai.


Ragathol.
Ragathol is a Nepharite of Alaeroth, meaning that he is low in the standing of Algeroth's commanders, and he is without a Citadel of his own - something that he plans to rectify immediately. His ambitions to became a Nepharite Warlord and usurp Golgotha have lead Ragathol to secretly deal with Muawijhe, the Apostle of Insanity. These dealings have increased Ragathol's power, both in victories and in use of the Dark Symmetry, but have put his life in jeopardy as Algeroth's displeasure is seldom survived.
Ragathol stands a good 9 feet tail with a dense, muscular body that he does not cover with armor, since he has gained the ability to repair himself almost instantly from wounds. In battle, Ragathol tends to rush forward, charging into the enemy lines where he causes havoc with his Dark
Gifts and his mystical weapon, the Blade of Lost Souls. What Ragathol lacks in cunning, he make
up in bloodshed, which serves Algeroth's will just as well.


Nepharite of Algeroth.
The Nepharites of Aigeroth represent the dominant leadership of Algeroth's Legions. They are commanded by the Nepharite Warlords, who are in turn commanded by the Nepharite Overlords.
A Nepharite of Algeroth is no man's fool. He is clever and far thinking, planning battles like a chess master. Unlike a chess master however, this battlefield General cannot escape the allure of btoodshed and will always lead his forces personally, never backing down from a fight and showing no hint of fear. To assume they are merely powerful hulking beasts is a grave injustice and usually the last mistake a human commander will ever make.
Nepharites are incredibly ambitious and filled with a terrible lust for glory and approval in the eyes of their masters. This makes them particularly dangerous as enemies, as they have everything to prove and little to feat that is more dreadful than failure.


Infernal Corroders.
Infernal Corroders are the insidious creations of the Archmagus Valpurgius. Captives on Dark Eden are taken to the Distortion Chambers and those that survive the process are mutated into something utterly despicable... the Infernal Corroder.
Born with the instincts to hunt, the talent to kill and the power to do both, they are given a Meatgrinder Chainsaw and sent into the battlefields, rife with hatred and purpose. Once released, the Infernal Corroder lurks quietly until the enemy comes within range. When the enemy is unaware, the Infernal Corroder springs into action and lays waste to both infantry and mobile armor using the Meatgrinder's diamond-tooth chainsaw.
Squads of Infernal Corroders are infamous sights on the battlefields of Dark Eden.


Necrotyrants.
A creation of Algeroth's twisted science, the Necrotyrant is what remains from a human who goes through the Distortion Chamber's transformation process and emerges somewhat flawed, without any memory of his past or any human emotion whatsoever. Part of the reason for this alien detachment is the fact that the transformation has disintegrated the nervous system of their bodies. As a result they do not feel pain, ever. Bauhaus tank commander's report seeing Necrotyrants crushed under their treads still clawing at the vehicle in an effort to pull themselves free.
As befits a slave of Algeroth, they are killers pure and simple, able to storm enemy outposts in endless waves of malice and personal disregard. Numerous battle reports reveal the Necrotyrant is possessed of a rudimentary intelligence though they lack any scruples or conscience. It is not uncommon for a Necrotyrant to destroy his fellow soldiers who may be in the way while attempting to slay his enemy.


Bio-Giant.
Towering creatures of death and destruction, Bio-Giants are hideous amalgamations of flesh and sinew. Standing up to 30 feet high, these huge monsters are produced in the vats of the Citadels, molded and stitched together by Tekrons. They often lead wave assaults against enemy fortifications, as their presence is both a terror to mortals and a source of cover for advancing troops.
The earth shakes beneath their thunderous tread, and their booming roars are so deep that they resonate on sub-audible frequencies. Although slow seeming and clumsy, the very sight of these towering monstrosities can strike fear Into the hearts of even the boldest soldier, Bio-Giants resemble gigantic, war-scarred humanoids, their flesh covered in a patchwork of stitches and sutures
with great spikes protruding from their body. They are immensely strong and incredibly tough.


Soon I'll paint: more necrotyrants, 2 more infernal corroders, Golgotha and Tekron Warmaster, 2 squads of Legionnaries with 2 Dark Golems, and Reaver Necrotransporter. There is still some basing work to do. There would be also a dedicated terrain (ruins, bunkers and acid factory - generally city terrain with markings of Algeroth and Dark Legion everywere!).

Stay tuned!

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