Showing posts with label Battle Reports. Show all posts
Showing posts with label Battle Reports. Show all posts

Dreadfleet Battle Reports

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Finally I've played my first Dreadfleet battle. The game is awesome! It look really incredible fully pro painted on a beautiful seascape mat. Check out my two battle reports!





First Battle: Scenario 1

The Grand Aliance (played by Pszemek)

Heldenhammer



The Dreatfleet (played by Rafal)

Bloody Reaver



The Battle

This was First scenario played with Pszemek. Pszemek has chosen The Grand Alliance and I was commanding The Dreadfleet. First battle was long. We were swimming around the islands trying to catch each other, but this was impossible to catch the other ship. Some Fate card made my ship turn into rocks but than I've repaired my ship. Than I've stopped and I've ordered a command Shoot as she Bears! with success. The Heldenhammer find my ship as an easy target to crush in and drop the ship's figure. I've shot scoring two hits and non of those were saved! Than the Heldenhammer'f figure has been dropped but Pszemek rolled 1 and no damage was inflicted. We fought a boarding action and I've wounded a captain of Heldenhammer and also I've scored 1 damage on the enemy ship. On the next round I've won the initiative but I've decided to start as second. Heldenhammer has dropped it's figure once again and again Pszemek has rolled 1 so no damage was inflicted! Call it a bad luck but I believe that gods were on my side. Pszemek's captain was healed by some sea siren. We fought some battle but Heldenhammer hasn't inflict any damage on Bloody Reaver! Instead Bloody Reaver destroyed Heldenhammer by inflicting enough Hull damage to sunk it! Victory was mine!







Second Battle: Scenario 2

The Grand Aliance (played by Pszemek)

Heldenhammer

Swordfysh



The Dreatfleet (played by Rafal)

Bloody Reaver

Curse of Zandri



The Battle

There were some special rules in this scenario. I'd like only to mention that this was incredibly fast game. We followed strictly scenarios terrain and rules. So there was a citadel in the center of seascape. Pszemek had to breach the walls of citadel in order to get control of Swordfysh that was in base to base contact with citadel (until that moment I couldn't fight that ship). The goal was to run away with Swordfysh out of seascape. My ships came in to play at the end of 2nd and 3rd turn! I thought I had no chance to win, but...



The Heldenhammer has breach the walls of citadels in first turn by shooting broadside at citadel. In the second turn I've won the initiative. The cannons at citadel shoot at heldenhammer scoring some damage. I've also scored some damage at Swordfysh in boarding action. After that Swordfysh had escaped jeopardy. Then the Bloody Reaver came in to play. I've won next initiative to and I've sail as close as possible to get best shooting at swordfysh and I did scored some damage again! Swordfysh was trying to escape. The citadel has scored fire on deck on heldenhammer! Curse of Zandri has arrived in this turn. In the next turn I've catch Swordfysh with Bloody Reaver. Obviously the damaged ship had no chances with the best fighting crew of captain Count Noctilus. The swordfysh has sunk in the ships graveyard! Victory was mine again!







My Thoughts

I have to say that like this game very much! There's a bit of luck and a bit of thinking to make your fleet work well. Await more reports with colorful pictures as I will take camera next time. Yarrr!

Warlord Battle Report

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Quite long time has passed since I've played Warlord for the last time. Biore returned from holidays so we were ready to play again! We decided to play 500 point scenario with some objectives over battlefield. The goal was to get objectives and run away to own deployment zone. I've chosen to play Darkreach army (I already have some Reaper Darkreach minis). Biore decided to go with Bloodstone Gmones.





Darkreach Warband (Lead by Rafal Maj)



Troop 1

1 Zeshin Nightcreeper

2 Shiver Spike

1 Avrix Dirthe, Champion

1 Shadowstep Warrior



Troop 2

1 Evshyvandra Duskwidow

2 Nightshade Warrior

1 Shadowstep Warrior

1 Liela Mordollwen, Sorceress



Troop 3

1 Phase Cat






Bloodstone Gnome Warband (Lead by Biore)



Troop 1

1 Bata, Lancer Captain

1 Glaktu, Lancer Champion

2 Pinner

1 Guard



Troop 2

1 Naklak

1 Scragger

1 Tunnel Knight

1 Szerda, Priestess of the Stone

1 Stone Zealot



Troop 3

1 Greater Bloodstone Golem






Battlefield

The battle took place in a ruined City. There was a graveyard on the right. In the middle there was a leveled road. There were 3 objective items on the battlefield. First was on the left of the battlefield, in the ruined guard tower. Second lied on a skull tower in the middle. Third was on spiral stairs near the graveyard.

The goal was to grab those item and bring them to deployment zone.



Deployment

Darkreach Monster, Elites and Leaders were in the middle, Shiver Spikes and Warriors were on flanks.

Bloodstone Golem was in the middle, caster with zealot were on the one flank, foot fighter from Naklak troop were on the other flan. First troop was in reserves.



Turn 1

Darkreach has first initiative card. Leila goes forward and casts a teleportation on cat (he is now 4" from enemy caster). Gmone priestess fails to cast spectral minions. Is attacked by zealot, but no attack dice is rolled. The cat attacks zealot in it's turn and charge sorcere, but again no attack is made. Then Zeshin swap places with Phase Cat and kills evil sorcerer. Golem now charges Zeshin and kills him outright. Gnome Troop 1 sets up on battlefield in Darkreach zone.



Turn 2

Gomes gets initiative. The unit that has bin deployed after turn 1 charges Phase Cat and kills it (Cat has been shocked). I thought that I would probably loose without Zeshin and Phase Cat (my main hardhitters). Leila failed casting burst on avrix. Shiver Spike scored a wound on Guard. Avrix charged and killed Lancer Captain.



Turn 3

Avrix almost killed lancer champion, but gnome rider passed it's Tough test and wounded Avrix. Gnome shooters has missed their attacks at Duskwidow. Nightshade warriors charges and killed both Scragger and Tunel Knight. I swapped Shiver spike with Shadowstep Warrior, and than both shiver spikes killed Naklak. Leila has killed Guard with bolt spell.



Turn 4

Golem has killed one Silver Spike. Than Leila and another Shiver Spike killed both Pinners. Avrix has killed lancer. The gnomes had only Golem left on battlefield. Elves had: 2 Nightshade Warriors (both wounded), Shiver Spike, Duskwidow, Avrix (one wound), 2 Shadowstep Warriors, Leila (1 Mana Point left).



Further Turns

Avrix with other Dark Elves moved in Golem direction. One Shadowstep Warrior run with objective point into my deployment zone. Leila get one obective item at the end turn. Golem killed several elves before he finally died.



Score

Darkreach: 2 Objective Points & 500 Army Points

Bloodstone Gnomes: 0 Objective Points & 361 Army Points



After Battle

The battle was bloody. The last minis on battlefield were: Liela Mordollwen (with objective item), Shiver Spike, Shadowstep Warrior (with objective item), Evshyvandra Duskwidow. If the golem would pass the lifesuck test (6+) when he killed Avrix, I woudn't have any chance to win (no more hardhitters of mine left on battlefield).



Now, I also think I could put Leila and Zeshin in one troop to get more powerful teleport-swap combo. I'll try it another time.

[Battle Report] Warlord: Necropolis vs Dwarves

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This was my second Warlord battle. I've decided to make minor changes in my necropolis army. So here's squad I was playing this time.







NECROPOLIS



Troop 1:

► Elsabeth Briarkiss

► 3x Crimson Knight



Troop 2:

► Graverot, Ghast

► 2x Ghast

► 2x Ghoul

► Malek, the Hated (that thing that let him keep his mana when spell is not successful)



TOTAL: 500pts







DWARVES

► Albatros Amulet



Troop 1:

► Ursula, Bear Rider (Book of Tactic, Magic Weapon)

► Ivar Silverfist

► Halberdier

► Mancatcher

► Swiftaxe



Troop 2:

► Hagard the Maimed

► Gilam, Rune Spelunker

► Halberdier

► Mancatcher

► Swiftaxe



Troop 3:

► Snorri Oathbreaker



TOTAL: 498pts







BATTLE

Battle was quite fast. Dwarfs were prepared to fight Elves (I still have to asemble my Darkreach army). Check out who had won.







Dwarfs are still in their deployment zone. I had to move first with all my units. Also, my enemy had 4 cards and I had only 2, that was pain.





I've moved ghouls nad ghasts into wood, so they would be safe for a while. Malek tried to cast a spell but he didn't succeed. Enemy moved closer with all units.





Snorri moved closer to Malek. Then I've decided to charge with ghouls on Snorri and with ghasts on rest of dwarves. Ghouls have killed Snorri. Last wound was made by poison (but the dwarf has killed my ghouls too). Ghasts have killed Halberdier and Ghast leader has killed Mancatcher.





Gilam cast a successful spell that made my Ghast leader burning and stunned. He died. Swiftaxe and Hagard have attacked ghasts and made one wound on each. In return ghasts made 2 wound on Hagard, but then he was healed by Ivar. Bear Rider and other Mancatcher and Halberdier have attacked my Vampiress. They made only one wound on her, but she has killed Mancatcher.





Gilam cast again the same spell on Crimson Knight, making him burning and stunned and with one wound from defensive strikes the vampire was dying. Ursula and Elsabeth have killed each other! Ghasts finaly killed swiftaxe and Hagard.





One Crimson knight has charged Halberdier, the other one has charged Gilam and both killed their targets. Ghasts ate Ivar.







MY THOUGHTS

Fist Battle without Warlords (those units are just too powerful, especially when you play 500pts). Malek is not good enought against Dwarves. Never so far did he cast a spell properly. I have to either change sorcerer or change tactic. He can be good with healing my own units. Crimson Knights are really tough killers! This unit is like elite in other factions.



I'm gonna make special army for next Warlord battle, hope I'm going to finish it before next battle.

[Battle Report] Mordheim: Undead vs Witch Hunters

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We played Breakthrough scenario again. I was an attacker, again.



BATTLE



This is Terrain we used in this battle. So this was a breakthrought scenario, and objective was clear, I had to pass on the other side of town. I've devided my band into 2 teams of my undead. One with Monique, Andrew, Ian and 4 ghouls and second with rest of warband. Not the best tactic. Both units came into close combat. I've lost 4 men. 3 Ghuols and Andrew. And I have not pass a bottle test. I've put down 2 flagellants and one dog. In post-battle sequence it turned out that one flagellant was killed.







MY THOUGHTS

After battle I've already bought a new ghoul and one ghoul has finely advanced into hero! I definitely have to buy unholy relic for my Vampiress.

[Battle Report] KoW: Dwarves vs Abbysal Dwarves

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Greetings! Here's a report of battle I've fought recently.We wanted a huge battle so we decided to have 2500pts of each army.



I was playing Abbysal Dwarves as I', more likely to play evil armies than good ones. So here's my army list:



Overmaster

Overmaster

Battle Standard

Ironcaster

Ironcaster

Obsidian Golem

Obsidian Golem



40 Blacksouls (mutated mastiffs, full command)

10 Decimators

10 Decimators

10 Decimators

20 Immortals (shields, full command)

20 Immortals (great weapons, full command)

10 Immortals (great weapons, full command)

5 Immortals (great weapons, full command)

20 berzerkers (great weapons)



Big Mortar

Big Mortar

Mortar

Rocket Cannon

Rocket Cannon

Fireteam

Fireteam

Fireteam



TOTAL: 2500pts







My enemy was:

King

King

King

Warsmith

Warsmith

Berzerker Lord



40 Ironclads (mastiffs, full command)

20 Ironclads (mastiffs, full command)

20 Ironclads (mastiffs, full command)

20 Ironclads (mastiffs, full command)

20 Ironguards (full command)

20 Ironguards (full command)



20 Ironwatch (rifles)

10 Ironwatch (rifles)

10 Ironwatch (rifles)

10 Ironwatch





Cannon

Cannon

Cannon

Organ Gun

Organ Gun



TOTAL: 2500pts





BATTLE



[Battle Report] Warlord

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This was my first Reaper Warlord battle ever. I'm sure we did a lot of mistakes. We only had 1st version of Warlord Rulebook, but we played 2nd edition. We made up those rules that wasn't described in 1st edition rulebook, but fortunately those rules hasn't much to do in this battle.



I was playing Necropolis force as I'm painting this army of Mordheim so I had some models painted, and those were accurate for proxing. My friend had his Reaper Dwarf army so no proxing here. We chose to start with 500pts and 1 Warlord Choice. So here's what we have chosen:



NECROPOLIS



Troop 1:

Judas Bloodspire, Antoined of Hars

Gauntfield, Scarecrow (Magic Waepon)

Zombie x3

Luck Stone



Troop 2:

Graverot, Ghast

Ghast x2

Ghoul x2

Malek, the Hated



TOTAL: 500pts







DWARVES



Troop 1:

King Thorgram Grimsteel

Bear Rider

Forgemaiden

Warrior



Troop 2:

Abjorn Hofkeg, Miner

Kara Foehunter

Pathfinder

Piercer



Troop 3:

Annasha Tomebreaker

Albatros Amulet



TOTAL: 499pts







BATTLE:

Battle was very fast and very bloody.





We moved our units straight ahead. In firs turn the bear cavalry charged Judas. Dwarf missed with all his attacks, Vampire hit twice the poor bear. Annasha moved throward to seek enemy, but my ghoul unit moved slow in shade.





This is just another view of situation above. Malek tried to hit Annasha with Ice Shard spell but casting wasn't succesfull.





In another turn I charged Annasha with my ghasts and ghouls killing her, but she killed one ghoul and wound one more in fight back. My ghast sergeant charged pathfinder killing him. Than the burrowed Miner attacked my ghast sergeant and piercer and foehunter killed some of my ghouls.

King, Warrior and Forgemaiden joined the fight agains zombies and vampire. It was a nice fight, but in the end I've killed bear rider and king (healing my vampire to full), but I've lost scarecrow and a zombie.





The battle was on. Ghast charged piercer and killed him. Ghast sergeant killed miner (but lost one wound)





Kara Foehunter has killed my ghasts (thanks to pierce SA). Vampiress has killed forgemaiden, but the maiden was able to kill at her last breath.





Kara killed my sergeant, than she killed Malek. Her piercing shots are really deadly.





The Vampires go straight on dwarf. But in last turn the dwarf has initiative so Kara has wounded Vampiress Warlord. Than Vampiress has killed poor dwarf with great vengeance and fury!







MY THOUGHTS

I like Warlord very much. The first thing I would change in next battles is to rid of warlords as they are to powerful. Second thing is to get some experience-advance rules so it would be like Mordheim. I know some folks made Mordheim rules work with Warlord. I'll check if they work good. But I'll make something different more suitable with Warlord universe. In Warlord game you can have more variety on warbands than in Mordheim (I'm getting bored with all undead warbands lead by vampire with necromancer and 3 dregs, Its pity you cannot have different heroes). But in Warlord you can make them more interesting. Great variety of models in army. There is no must-have-minimum-one etc.



I still need to learn Warlord rules. I don't know how Cursed or Poisoned or Stunned works. But I wont play Undead in Warlord anymore. I'm going to get some Darkreach army. Just because of incredibly well done sculpts of those Elves.

[Battle Report] Mordheim: Undead vs Witch Hunters

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So here is my last battle of Mordheim. We played Breakthrough scenario. I was an attacker an my enemy was defender. So I had to set up my undeads first, than my enemy set up his witch hunters. His boys have much more expirience than mine, but I had more guyz in my army so this was quite same ratting.



BATTLE



I decided to divide my army into two teams. I knew I had the first turn so I wasn't covering my minis yet.





The witch hunter player decided to divide his army too. But his main force was on the side with vampire.





Vampiress was leading her ghoul troop into combat carefully, coz she knows that bolts from witch hunters crossbows can be deadly even to her.





On second flak Necromancer rush his team with courage. Nothing can stop him and his troops, as he is the one who controls the dead.





This was the first blood. One ghoul and vampiress attacked witch hunters dog. And killed him. Witch hunters than moved back and tried to kill vampire witch crossbow, but missed all shots.





This was the last picture taken, before close combat. There is one more witch hunter under that bridge. Flagellant and one witch hunter have charged succesfully on ghouls. Second witch hunter was shooting with his crossbow pistol but missed. One ghoul has taken out of action flagellant before he could swing back with his great weapon. Witch hunter has put knock out one ghoul (he had KaBoom on blackpowder misfire table). Than the undeads have charged putting out of action witch hunter with pistols and stunning the other one. Without whole flank witch hunters volontary routed.



MY THOUGHTS

It's good to have strength in numbers. My ghouls are S4 and this can be very deadly to any enemy. My warband is painted after this battle. Now, I'm going to glue some more Mordheim terrain. Also I'll make new warband the possesed of Tzeentch basing on regular possesed warband rules.

2 Mordheim Battles

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I've just played two Mordheim battles. I took some photos but they are blurry so I wont post them. Also my warband (The Undeads) is not painted yet. I've played my fist battle with this warband some long time ago. This how it looked before those 2 battles.

UNDEAD
Monique the Vampire (Sword, Dagger, Heavy Armor, Shield, Lucky Charm)
Judas the Necromancer (Sword, Dagger, Call of Vanhell)
Igor the Dreg (Sword, Dagger)
John the Dreg (Spear, Rope and Hook, +1I, Stupidity)
Andrew the Dreg (Axe and Club)

4 Ghouls
Wilhelm the Zombie (Once he was witch hunter leader, but in last battle he was captured and turned into zombie :). I did get all his equipment like brace of pistols, sword, helmet and lucky charm)



WITCH HUNTERS
There was a priest with 2 hammers, 3 witch hunters and one flagellant hero. there were two henchmen flagellants and one wardog. Witch hunters had one crossbow, pistols and sword combo, and crosbowpistol, mace and sword. Flagellants were armed with two handed weapons. Flagellant hero had strongman and lighting reflexes skills.




BATTLE
The first battle was skirmish. I took an initiative on this one. I made two groups. First with my vampiress Monique, stupid dreg and two ghouls. Second with Judas, Igor and Andrew and one zombie and two ghouls.
From first group: John didn't pass his supidity twice. Ghouls go hide. John in 3rd turn was attacked by wardog and he died. Then 2 ghouls eat the dog. Than flagellant henchman charge one ghoul, but miss. Ghouls attack him and put him stunned. Than ghouls break from combat with stunned flagellant and charge the guy with pistols and sword succesfully putting him stuned.
Monique in 2nd turn has charged warrior priest. She get wounded by him but with a little help of Igor the dreg she put him down.
Second group: A zombie was boosted by necromancer, and moved forward. Ghouls and dregs were behind him and Judas was the last. Enemy sharpsooter (the guy with crossbow and quick shoot) was on elevated position and took down one of my ghouls. Than I attacked 2 flagellants with Igor, Andrew, and zombie. Flagellant hero took out zombie and Andrew. Igor took out flagellant henchmen, and than attacked warrior priest (I mentioned it earlier). When he and Monique was done with priest all had attacked flagellant hero. It was very hard to kill him. But finaly I've put him down.

This is how our warbands were looking after that battle.

UNDEAD
Monique the Vampire (Sword, Dagger, Heavy Armor, Shield, Lucky Charm, Lightning Reflexes)
Judas the Necromancer (Sword, Dagger, Call of Vanhell, +1WS)
Igor the Dreg (Sword, Dagger, +1A)
John the Dreg (Spear, Rope and Hook, +1I, Stupidity)
Andrew the Dreg (Axe and Club, Nervous Condition, +1I)

4 Ghouls (one with +1Ld, two with +1S)
Wilhelm the Zombie



WITCH HUNTERS
Flagellant hero did get 2 new skills. Resilient and second I can't remember. The guy with pistols and sword get step aside. And this is all I can remember now. They all get holy relics. And lucky charms.



SECOND BATTLE
Second one was defend the find. I was an attacker. All units run to the building. Than the witch hunters start taking out one by one my warband members. In the end of first turn he took out of action zombie and 3 ghouls. John was knocked down. I've passed rout test and tried to kill some of those bastards but non of my hits was succesfull. In enemy's turn I've lost Igor and Andrew dregs and Judas the necromancer fell down and was stuned. I've decided to run away.



My warband after that battles.

UNDEAD
Monique the Vampire (Sword, Dagger, Heavy Armor, Shield, Lucky Charm, Lightning Reflexes)
Judas the Necromancer (Sword, Dagger, Call of Vanhell, +1WS)
Igor the Dreg (Sword, Dagger, +1A, Cause Fear, Resilient)
John the Dreg (Spear, Rope and Hook, +1I, Stupidity, +1WS)
Andrew the Dreg (Axe and Club, Nervous Condition, +1I)

7 Ghouls (one with +1Ld, six with +1S)



FOR THE END
Although I had many warriors out of action I had a bot of luck on post battle sequence. Igor is now resilien and cause fear (this was from Injury). Andrew lost 1I and then he advanced 1I. I get three new ghouls with +1S. Hope they will be able to kill more easily.

I'm going to paint those minis soon so you can see what I'm talking about.

Warhammer Battle: Dwarves vs Warriors of Chaos (1000pts)

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So I've fought this battle at wednesday. It was my first battle at Warhammer 8th rules. It's good even better then 6th and 7th editions. I loved the new magic and new charge rules. Also fighting from 2nd rank is great! So here what armies did we use.

DWARVES
- Runelord (shield, rune of stone, 2x rune of resistance, rune of balance) 228
- Dragonslayer 50
- 10 Thunderers (shields) 150
- 10 Thunderers (shields) 150
- 19 Ironbreakers (full command) 277
- Organ Gun (rune of penetrating) 145

TOTAL: 1000pts


WARRIORS Of CHAOS
- Sorcerer (2nd level, biting blade) 125
- Sorcerer (2nd level) 120
- 25 Marauders (shields, light armor, full command) 170
- 5 Marauder Horsemen (javelins, spears, light armor) 80
- 3 Dragonogres (great weapons) 231
- 3 Dragonogres (additional weapons) 219
- Chaos Spawn 55

TOTAL: 1000pts



THE BATTLE
Chaos took the first turn. Every unit moved ahead. In magic phase Sorcerer with biting blade who was in marauder unit cast a spell with irresistible force and rolled 2 on miscast. 7 marauders died, chaos spawn was wounded. Mage has survived. Spell did kill 2 dwarves. In Dwarf turn I've shoot with everything I had. I've killed only 1 Dragonogre. In next turn I was charged by Dragonogres (one unit attacked thunderers the other charged organ gun, then in their follow up move they run into dragon slayer). 3 thunderes died. In my turn I've attacked dragonogres with my ironbreaker unit. Didn't kill any but with charge and rank bonuses I've broken them, and in a follow up I've attacked second unit of dragonogres (the one fighting thunderes) and break them too. But I've lost some ironbreakers and thunderers. Non of dragonogre units were able to rally for the rest of battle. In next chaos turn, all units come closer. 2 thunderers died from fireball. I've shot 6 chaos marauders. I attacked a chaos spawn with ironbreakers killing it, and I've regrouped. Enemy attacked my ironbreakers with marauders from front and cavalry from flank. They didn't made break test. I've shot lone enemy sorcerer. And then rest of thunderers were charged by marauders and marauder horsemen and they flee of battlefield.

MY OPINION
Unfortunately I don't have any photos from this battle. I've used Mantic Dwarves, and I have only 3 units of them. The battle was nice. I've broken 2 units of Dragonogres! I thought I would use Organ Gun at least 2 times. But I was totally disapointed when my enemy has crushed it and then pursuit into Dragonslayer killing it so easily. Next time I would use Slayer Lord with runic axe with master rune of smiting on it. Probably shields were just a waste of points. Also I might not use so well armored Runelord, it was also waste of points. Actually It would be a better choice to use 2 Thanes and for example a Slayer Lord.

Kings of War

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A week ago I've played Kings of War for a very first time. The game was quite fast. I had chosen Undead Army. My enemy has played with Dwarves. Marek has printed old army lists so revenants and revenant cavalry hit on 5+ and there was minor stats changest to heroes. We downloaded new heroes for undead so they could have Dark Surge special rule.

UNDEAD ARMY
Mhorgoth the Faceless
2 Liche Kings
Standard Bearer

20 Skeletons (Standard, Musician and Skeleton Dogs)
20 Revenants (Standard, Musician)
5 Revenant Cavalry
15 Zombies
10 Ghouls
10 Ghouls

Balefire Catapult

DWARVES
King
Berserker Lord
Warsmith

40 Ironclads (Standard, Musician, Mastiffs)
20 Ironguard (Standard, Musician)
20 Ironwatch (Rifles)
10 Ironwatch (Crossbows)

2 Ironblecher Cannons
Ironblecher Organ Gun



THE BATTLE
The battle was quite fast. Specially the first 2 turns. My enemy was waiting and shooting (standard Dwarf strategy). When I reached close combat it seemed to be very fast to finish this game but not with undeads. Check out how this works.

TURN ONE: DWARVES
Only two cannons could shoot so Marek ordered them to shoot at my catapult. Non damage was made.

TURN ONE: UNDEAD
I've ordered every unit to go on it's maximum range. Then Dark Surge was cast on my zombies, skeletons and revenants.

TURN TWO: DWARVES
More shooting! Two ironwatch units and organ gun shoot at my Zombies, destroying the unit. Cannons shoot at Mhorgoth scoring 2 wounds. Ironclad horde threw Mastiffs at my Revenants. Luckily for me, there were no hits scored. Mastiffs are really killing machines.

TURN TWO: UNDEAD
I've marched with my models again. My cavalry was now on Dwarves' right flank and my unit of Ghouls was on their left. The rest has just gone straight ahead. Dark sourge from Liches put revenats and skellies slightly ahead. Mhorgoth tried to kill dwarf king with breath attack. 3 hit's scored, but did not rout him.

TURN THREE: DWARVES
Cannons and Ironwatch regiment (with rifles) took 4 wounds on Mhorgoth. But with his 6 wounds he was just steady.

TURN THREE: UNDEAD


TURN FOUR: DWARVES
Cannons shoot at my Catapult. One hit scored. Nothing bad happened.

TURN FOUR: UNDEAD


TURN FIVE: DWARVES
Again Cannons shoot at Catapult. No hits this time.

TURN FIVE: UNDEAD


TURN SIX: DWARVES
Mhorgoth has been charged by Ironclad horde. No hits has scored! Berserker Lord charged Revenants and kill two of them, Dwarf Ironwatch regiment (the one with rifles) has charged in revenants flank making no damage.

TURN SIX: UNDEAD
Skeletons charged again at Ironguards scoring few hits (no rout) and I've charged again at Ironclad horde with my rest. I scored one hit from Revenants, one hit from Mhorgoth and four hits from cavalry! The Dwarf unit has routed! (even due they reroll)

BATTLE END: DRAW
I've scored 285pts and my enemy has scored 140pts. In Kings of War you win when difference in scored points is more than 20%. So this was a tie.

MY THOUGHTS ABOUT THIS BATTLE
The battle was nice. I wish to play on new rules with this incredible boosted revenant cavalry. Skeletons with bone rats (or are they dogs?) are really tough. I can easily imagine a horde of those guys with rats and pikes! boosted with liche king! Crushing force!

MY THOUGHTS ABOUT KINGS OF WAR
The game system is not so fast as I thought. Of course I've played on previous army lists. Now the revenant cavalry should be a crushing unit (ME has been changed from 5+ to 3+)! I'm planning to expand my Undead army soon. Hope to get more players.

When playing Undeads always remember to take lots of heroes. Undead are not so strong as Dwarfs, but you can repair your units (witch cannot be done in dwarfs), and if no need of healing, you can shoot with zap! Catapults are cool models, but are mostly useless. I'd like to see 3 catapults firing into one character. This could be nice since they have Piercing (2). Anyway that seems to be something like Warhammer Fantasy Battles 7th edition, where all cannons where aimed into Characters. Obviously, shooting with cannon or stone thrower into a single model is just ridiculous, but it's just a minor bug of those battle systems.

Warzone Battle for 1000pts (Bauhaus vs Dark Legion)

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BAUHAUS
- Konrad Von Juntz
- Wolfhead Dragoon Kaptian
- Kommandant
- Max Steiner (Laser Sight)

- Ducal Militia (LDR + 7 + HMG + RL with APs)
- Hussars (LDR + 4 + HMG, Laser Sight)
- Pauldron Hussars (LDR + 4 + HMG)
- Wolfhead Dragoons (LDR + 4 + RL with APs)
- Strike Skimmer

TOTAL: 991



DARK LEGION
- Alakhai the Cunning (Flow Acid, Apocalypse, The Devouring Darkness)
- Ragathol (Apocalypse)
- Necrotyrants (4)
- Neronian Legionnaries (4 + Golem)
- Bio-Giant

- Technomancers (Bone Calcification)
- Technomancers (Bone Calcification)
- Acolites (LDR + 4 + HMG)
- Initiates (LDR + 4 + FT)
- Supreme Necromagus (Bone Calcification, Erisian Razide, Etheric Lance)

TOTAL: 991



BATTLE



























Chronopia Battle Report

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This was a fast battle in Chronopia world. My brave Blood Bone Dwarves against Balckbloods. No special scenario, jast a standard fast killing game.



Blood Bones Dwarves lead by Me
- Mauler
- Keeper
- Totem

- Legion (4CLW+2GNT+LDR+STD)
- Axes (4+LDR)
- Warhammers (4)

This is my whole Blood Bone clan. Legion had a special banner that gave them fear immunity.



Bloodbones lead by Biore
- Alchemist
- Troll
- Ogre Bull Cavalry Myrmadonie

- Crimson Blades (2+LDR)
- Orc Assault Warriors (4+LDR)
- Goblin Beast Lancers (2)
- Goblin Beast Archers (2)

Total of 802 points. I was afraid of Assault Warriors' high armour value and Ogre Bull Rider and his trample special rule.



THE BATTLE


First manouvers. Totem hides from enemy shooters behind ruins.


Alchemist and Troll comes out after wondeful night in a hut ;).


Biore's new minis - Goblin Beast Lancers and Archers are flanking my Dwarves.


I've lost the Initiative roll, Biore ordered me to move my Totem. I've chose to attack Beast Lancers. I've kiled one but the goblin was very hard to kill (rolled 1 on armor).


On the other flank Mauler was charged by Goblin Lancers. They Scored one wound. Then I moved my Legion forward and put them on wait. Crimson Blades attacked my Axes (they killed one). Warhammers also moved a little bit forward and then went on wait.
Assault Warriors shot on Legion but missed (Biore rolled 9 times 18, 19, or 20, one hit, but I was lucky, the armour keeps the Dwarf alive).


Third turn. I've lost Initiative roll again. Troll attacked my Totem. He charged from the very first action (as he moved as cose as possible previous turn). Troll scored perfect hit two times!! By killing my totem he gave me no chanse to fight back! That has hurt!


Przemieniony Straznik szarzuje na myrmka w drugiej wojej turze - zadaje mu 2 rany. Jeszcze dodam ze w poprzedniej turze mauler zdołał zabic 1 lansjera, kolejny rzucajac na panike miał pecha (20) i zniknął gdzie pieprz rośnie.



Assaul Warriorzy shot at Legion kiling 3 clawsmen and then they shoot out 1 warhammer. Alchemist threw a bomb but my waiting axes dived for cover. On the right Legion charged Ogre Bull Rider. Then Mauler killed the big bad Ogre (Mauler is great especialy when he get a lot of DAM from multiple attackers). Beast Archer tried to hit a dwarf but didn't score. Alchemist threw a bomb killing ane Axe and then he ran behind trees.


Warhammers run forward so the were ready to charge next turn. I won Initiative so I've charged with Warhammer smashing Goblin Beast Archer to the ground with just one hit! Then Troll avenged killing dwarf (in his last action).


Mauler charged Troll and scored 2 wounds on him. Assault warriors scored 1 wound on Keeper in beast form (it was his second wound). Keeper charged Troll and killed him. Alchemist ran in Trolls direction. If he could won Initiative for next tourn he would heal Troll and give orders to him. I was scared, but fortunately I won the roll. Mauler did kill Alchemist.


The only enemy left were Assaul Warriors. But in starting quantity. I hadwounded Mauler and Keeper (in his dwarven form) and 3 Hammers i 3 Axes i 3 Legionnaries. He could easily whipe me out from shooting, but he did very brave walking directly to me. I did the same. In te next turn Orcs shoot as much arrows as they could (3 Legionnaries died). In next turn I've charged with Keeper killing their boss. Enemy figt back killing keeper and shooting out 2 Warhammers. Mauler took avenge on them. He flayed 2 armored orcs and than gave orders to warhammer, who smashed the last Orc.


Survivors of the battle.

Warzone Tournament

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I was on Warzone Tournament in Bedzin. I took 4h place with my Dark Legion Army. I've taken:
- Valpurgius (Apocalypse, Devouring Darknes, Flow Acid)
- 3 Preatorian Stalkers (with Enfoncer)
- 5 Necromutants (with Flamer)
- 5 Necromutants (with Flamer)
- Neronian Razide
- Immaculate Interceptor
- Immaculate Furies (2 + Leader)
- Doomsday Praclaimer
- 4 Karnophages

The first and the third battle was in Jungle. Second was Dungeons. All battles I fought was against Dark Legion. Enemys' Armies were very similiar to mine (that why I wanna change this roster). But nobody used Muawijhe. I won first two battles and I lost the last one. Soon some photos.



I BATTLE:
I was playing agains Dark Legion made of Hordes and Semai. The battle was very bloody and unexpectable in every turn. I won by killing every enemy member. Oh and we were fighting in night.













II BATTLE:
I'was playing against pure Horde Army this time. Dungeons were a great map for me. I've used all of my flame throwers, even Valpurgius flows his acid on enemys razide (killing him).









Karnphage that made my enemy angry very angry! He killed one full necromutant's squad (with tormentor). Real Hero.








III BATTLE:
Dark Legion again. This time Horde with Ilian. My enemy won previous Warzone Tournament (so I knew he was good). Trees were hell difficult obctacles. I lost this game, but there was one funny thing. I've wounded Vahl'Dread, and he panicked, then the geyzer's blowed and wounded vahl making him broken :) that was in a first turn!








PARTICIPANTS (I'm in the middle):